UNIVERSITY OF NEVADA LAS Vegas
School Of Computer Science
CS-115

(Mr. Harden's Sections)

Introduction To Windows, The Graphics User Interface, & Drawing Programs
By Using Microsoft's PAINT Program

ASSIGNMENT #1

PURPOSE & OBJECTIVES:

The purpose of this assignment includes:

  1. To become familiar with features of Windows and Windows concepts and techniques such as:
    • The Desktop and Icons;
    • Menu selections;
    • Launching an application;
    • Pointing, dragging, and clicking a mouse;
    • Use of Menu Bars, Toolbars, Status Bars, and Task Bars;
    • Use of Minimize, Maximize/Reduce, and Close bottons;
    • Sizing and dragging windows;
    • Using Scroll Bars and Scroll Buttons;
    • Knowing concepts about storage devices, folders, and files;
    • Saving & retrieving files.
    by using an application that comes with Windows, i.e., Paint (a rudimentary graphics drawing program);
  2. To learn to use Paint because:
    • It will lead to learning Windows concepts listed above;
    • It is frequently used to create graphics images that can be used in documents and web pages;
    • It produces a standard form of graphics images recognized by many computers (*.bmp (bit mapped graphics)).

PLEASE NOTE:

SPECIAL PRE-ASSIGNMENT INSTRUCTIONS:

Upon completion of this assignment, you will need to save the assignment to a:

Paint normally saves an image file as a ".BMP" formatted image file. ".BMP" file sizes are very large. If saved as a ".BMP" file, your image for this assignment may require an entire floppy disk. To save disk space, it is recommended to save your Paint image files as ".GIF" formatted image files.

Check the version of Paint on the computer you are using to see if it supports ".GIF" files by doing the following:

SPECIFICATIONS & INSTRUCTIONS:

To receive full credit, you must do the following:

  1. Launch PAINT from Window's Accessories (Start-Programs-Accessaries-Paint);
  2. Create a masterpiece work of art using the Paint program:
  3. Save (as a ".GIF" image, if you can, otherwise as a ".BMP" image) this (unlabeled) image on a flash memory drive ( or floppy disk) and on your home directory on the UNLV PC Network. You will need this image for several future assignments!;
  4. Use the "Text" feature of Paint to label your image:
    • Select the "Text" tool and it's mode of operation:
      • Click the "Text" tool in Paint's Tool Bar (it is the icon labeled "A");
      • At the bottom of the tool bar, you will see 2 additional icons that represent modes in which the "Text" tool will work. Select one of the two available modes:
        1. The top mode will blank out the text box area of your image and erase that part of your image in which you are adding text. This mode is not recommended, but not prohibited in this project.
        2. The bottom mode will allow you to write text over the image without erasing the text box area of the image. This mode is the least distructive to your image when adding text, and is recommended (but not mandated) for this project.
    • Write your Name, the last four digits of your Student ID#, Assignment#, and Section# (or day & time of class) in the upper right corner of your assignment;
    • Label (by number) each of the numbered features given above;
  5. Save (as a ".GIF" image, if you can, otherwise as a ".BMP" image) this (labeled) image on a flash memory drive ( or floppy disk) and on your home directory on the UNLV PC Network as a different file name;

ASSIGNMENT SUBMISSION:

  1. Print (File-Print) a copy of the labeled image and submit it on the due date as your assignment.
  2. A color printout is not required - a black and white printout with gray tones is sufficient.
  3. Be sure your Name, ID#, Section#, and Assignment# appears on the upper right corner of your assignment as specified above.

NOTES:

  1. To receive full credit, all specifications must be met.
  2. A sample image meeting all the requirements is shown in the link below.
  3. Be sure to save your work of art (in your student account and on a flash memory drive (or floppy disks) (redundancy of backup) for future use. You will need it for several future assignments.
  4. Remember, your created image must be your own based on your experienced event. Do not recreate the image in the sample as your own.

GRADING

The instructor and/or Grader will be verifying that all specifications were met for assignment to receive full credit. Features being verified (but not limited to) during grading include:

Click Here To See Sample Of This Assignment

Click Here To Return To Class Home Page

Youtube Demonstration of Painting the Mona Lisa with Paint