PURPOSE & OBJECTIVES:
The purpose of this assignment includes:
- To become familiar with features of Windows and Windows
concepts and techniques such as:
- The Desktop and Icons;
- Menu selections;
- Launching an application;
- Pointing, dragging, and clicking a mouse;
- Use of Menu Bars, Toolbars, Status Bars, and Task Bars;
- Use of Minimize, Maximize/Reduce, and Close bottons;
- Sizing and dragging windows;
- Using Scroll Bars and Scroll Buttons;
- Knowing concepts about storage devices, folders, and files;
- Saving & retrieving files.
by using an application that
comes with Windows, i.e., Paint (a rudimentary
graphics drawing program);
- To learn to use Paint because:
- It will lead to learning Windows concepts
listed above;
- It is frequently used to create graphics images that
can be used in documents and web pages;
- It produces a standard form of graphics images recognized
by many computers (*.bmp (bit mapped graphics)).
PLEASE NOTE:
- To receive full credit, all specifications
must be meet and fulfill the assignment as an individual
effort;
- Read the NOTES at the bottom of the assignment
before continuing;
- Learning how to do this assignment:
- The following descriptions are the specifications for
the assignment;
- They are not a tutorial on how to
do the assignment;;
- Discussion and demonstration on how to do the assignment
will be given in class on the demonstration day
for this assignment (please attend class that day for
the demonstration).
- Use the Paint program which comes with Windows, and can be launched
by clicking Start-Programs-Accessories-Paint.
SPECIAL PRE-ASSIGNMENT INSTRUCTIONS:
Upon completion of this assignment, you will need to save the assignment to a:
- Flash memory drive or floppy disk;
- Your account ("Home Directory") on the UNLV Complabs Network;
- Your personal computer at home or work (if you work on your assignment off campus).
Paint normally saves an image file as a ".BMP" formatted image file.
".BMP" file sizes are very large. If saved as a ".BMP" file, your image for this
assignment may require an entire floppy disk.
To save disk space, it is recommended to save your
Paint image files as
".GIF" formatted image files.
Check the version of
Paint on the computer you are using to see if
it supports ".GIF" files by doing the following:
- Launch Paint by clicking Start-Programs-Accessories-Paint;
- Click File-Save As ...
- In the "Save as type:" selection box, click the down pointing arrow;
- Look and see if an optional file type includes "GIF (*.GIF)";
- If YES, Paint is set to handle "GIF" formatted images.
Click the "Cancel" button, close Paint, and proceed to
SPECIFICATIONS & INSTRUCTIONS below;
- If NO, Paint is not set to handle "GIF" formatted images.
To set Paint to handle "GIF" formatted images, do the following:

- Point the mouse pinter to the GIF image to right of this text;
- Right click the mouse pointer while it is pointing the the image
to the right;
- Point and left-click the mouse to the selection "Save Picture As ..."
- Select where to save this "GIF" image.
Unless you specify where to save the image, Paint may
save the image in the Folder-Path of "My Document/My Pictures";
- Click the "Save" button to save the image to your computer.
This is a "GIF" formatted image. Note where the image is being saved
on the computer you are using;
- Go back to the window in which Paint is open;
- In Paint, click File-Open
- In the selection box "Files of type:" click the down pointing arrow
and select "All Picture Files";
- Locate the saved "GIF" file you saved in the previous steps above
(you must remember where you saved that file in that previous step);
- Click the "Open" Button;
- Click File-Save from Paint;
- Close Paint
- Proceed to SPECIFICATIONS & INSTRUCTIONS below;
In most cases, this sequence of steps will set Paint to include
".GIF" files as a format it will accept.
PLEASE NOTE: In some cases (especially older versions of Paint),
these steps will have no effect on Paint's ability to process
images with ".GIF" format. In such cases, Paint will display an
error message stating "GIF" is an unsupported format. If this occurs
on the computer you are using, you will have to save your image as
the larger ".BMP" format.
SPECIFICATIONS & INSTRUCTIONS:
To receive full credit, you must do the following:
- Launch PAINT from Window's Accessories
(Start-Programs-Accessaries-Paint);
- Create a masterpiece work of art using the Paint program:
- Your artwork should relate your favorite place on Earth.
It way be a place you have been, or a place you would
like to go. It may be a place where you had
a semester break experience,
family reunion, vacation, or special event.
You will need the image created by Paint
in this project for future assignments;
- Do not make any indecent images;
- Do not recreate the image shown in the sample.
Create your own origional image;
- Use the features of Paint to do the following:
- Size your image to 6 inches in width and 6 inches
in height (Image-Attributes);
- Using File-Page Setup, set:
- Paper size to "Letter" (8.5 inches by 11 inches);
- Orientation to "Portrait";
- Left and right margins to 1.20 inches each;
- Top and bottom margins of 0.75 inches each;
- Cenerting to both "Horizontal" and "Vertical" (check both boxes);
- Scaling: Adjust to 100% normal size;
- Preview: The preview of the item to be printed should show as a shaded
box with diagonal cross lines positioned in the center of the page. If the Preview
does not show this, there may be an error in an above listed setting.
- Demonstrate each of the following Paint features
as follows:
- Fill with color
(Be careful with this one - be sure to
use it only with a fully enclosed shape)
- Pencil
- Airbrush
- Brush
- Line
- Curve
(Suggestion: Pull 2 curves on the line. Sometimes
pulling only one curve will not preserve the curve)
- Rectangle
- Polygon
- Ellipse
- Rounded Rectangle
- Save (as a ".GIF" image, if you can, otherwise as a ".BMP" image)
this (unlabeled) image on a flash memory drive ( or floppy disk)
and on your home directory on the UNLV PC Network.
You will need this image for several future assignments!;
- Use the "Text" feature of Paint to label your image:
- Select the "Text" tool and it's mode of operation:
- Click the "Text" tool in Paint's Tool Bar (it is the icon
labeled "A");
- At the bottom of the tool bar, you will see 2 additional icons
that represent modes in which the "Text" tool will work. Select
one of the two available modes:
- The top mode will blank out the text box area of your image
and erase that part of your image in which you are adding text.
This mode is not recommended, but not prohibited in this project.
- The bottom mode will allow you to write text over the image without
erasing the text box area of the image. This mode is the least
distructive to your image when adding text, and is recommended
(but not mandated) for this project.
- Write your Name, the last four digits of your Student ID#,
Assignment#, and Section# (or day & time of class) in
the upper right corner of your assignment;
- Label (by number) each of the numbered features given above;
- Save (as a ".GIF" image, if you can, otherwise as a ".BMP" image)
this (labeled) image on a flash memory drive ( or floppy disk)
and on your home directory on the UNLV PC Network as a different file name;
ASSIGNMENT SUBMISSION:
- Print (File-Print) a copy of the labeled image and submit it on the
due date as your assignment.
- A color printout is not required - a black and white printout with
gray tones is sufficient.
- Be sure your Name, ID#, Section#, and Assignment# appears on the upper right
corner of your assignment as specified above.
NOTES:
- To receive full credit, all specifications must be met.
- A sample image meeting all the requirements is shown in the
link below.
- Be sure to save your work of art (in your student account and on a flash memory drive (or floppy disks) (redundancy of backup) for future use. You will need it for several future assignments.
- Remember, your created image must be your own based on your experienced
event. Do not recreate the image in the sample as your own.
GRADING
The instructor and/or Grader will be verifying that all specifications were met for
assignment to receive full credit. Features being verified (but not limited to)
during grading include:
- To receive full credit, all specifications must be met:
- Meet all requirements in the above Specifications and Instructions;
- Do and submit everything specified in the above Assignment Submission.
- Specifications to be especially attentive to include:
- Image size of 6 inches by 6 inches;
- Margins of printed image on page as specified above;
- Page Orientation set as secified above;
- All drawing tools specified above are used, including:
- Fill with color
(Be careful with this one - be sure to
use it only with a fully enclosed shape)
- Pencil
- Airbrush
- Brush
- Line
- Curve
(Suggestion: Pull 2 curves on the line. Sometimes
pulling only one curve will not preserve the curve)
- Rectangle
- Polygon
- Ellipse
- Rounded Rectangle
- All drawing tools labeled (by number) with the text tool as specified above;
- Your Name, ID#, Section#, and Assignment# place on the assignment with
Paint's Text Tool.
Click Here To See Sample Of This Assignment